Warcraft Cataclysm and Patch 4.0. The Gold Sinks.

By Paul Rone-Clarke

The economy in Warcraft is getting right out of kilter. The progression is being lost. When, at level 60 you are better off farming copper than fel iron there has to be a problem.

Well, there is. The problem is players with multiple level 80 characters skewing the economy.

My situation is not unique. I have 16 level 80 characters (I level characters up by multiboxing 5 at a time) That may seem a lot, but I know several guild buddies who have three of four level 80's levelled the normal way - and often a level 80 Death Knight as well.

But I still start new toons, and this follows a pattern.

Well, if you're anything like me, you are trying a new class, race or combination of the two. At some point you give your character a profession, then, using the huge piles of gold from your main characters you level them up to say 225 in about 90 minutes. Buying stacks of low level items in the process.

Then - having done this, I will quite often get bored of the character and have to decide whether to carry on levelling.

More often than not, I don't. I might even delete them. So I never buy the mid range crafting materials for them. But the problem remains for Blizzard. Whenever I start a new alt, I can (and will) just buy my profession skills. Why not?

But the game is becoming unbalanced. Crafting is almost a waste of time the items are not bought, and return no value for your time and effort what-so-ever. Whereas low level gathering makes you a mass of gold. I think we should prepare for an "all change" in professions.

Expect patch 4.0 and Cataclysm to bring in some big changes. Most of this is informed speculation at the moment buy I predict;

A revamped set of crafted item. One's that are actually worth buying and wearing at low levels. These will cost more to make, offer more points to the maker towards their professions skill.

Blizzard will add gold skinks. The biggest gold drains yet. Expect to pay a premium for the rights to fly across Azeroth. Speed perks (nerfed back in 2.3 - unless you are level 69) may well return - and cost more than your flying epic cost you originally.

Archaeology will provide ingredients to "boost" existing items. Either with a stat increase or with a fundamental change to the way the item is crafted

Vendored items introduced for levels 81 to 85 will be expensive. Very expensive. As will repairs, and flights into the high level areas.

Blizzard are determined to make each level an "experience". So expect certain conditions on how you can proceed from 81-85. It may be that many areas do not allow groups at all. So those hoping to rush through with guild mates on a race to 85 may find that this tactic does not work (this goes for multi boxers as well of course)

It could be that 4.0 and Cataclysm is the last chance for Blizzard to fix an economy where the real world perils of hyper inflation and mass manufacturing redundancy are rife. Many won't equate real world issues such as these to the online world of Warcraft, but they are quite visibly there, and Blizzard are all too well aware of them. Cataclysm could be Blizzards last chance to fix them

Thankfully it seems they understand this, and are looking to fix the economy. If it fails - and it might. Be prepared for the end of the economy altogether by the time we hit patch 5.0. - 30431

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